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About Corwin111

  • Title


  • CPU
    i7 7700K
  • Motherboard
    Asus Maximus IX Hero
  • RAM
    16GB G-Skill Trident-Z DDR4 3200MHz
  • GPU
    ASUS GTX 1080 Strix OC
  • Case
    Fractal Design Arc XL
  • Storage
    480GB HyperX Predator PCI-E SSD / 1TB Seagate
  • PSU
    Corsair HX850i
  • Display(s)
    LG 34UM67
  • Cooling
    Cryorig H5 Universal
  • Keyboard
    Logitech Illuminated
  • Mouse
    Logitech G502
  • Sound
    Kingston HyperX Cloud
  • Operating System
    Windows 10

Profile Information

  • Gender

Contact Methods

  • Star Citizen
  • Twitch.tv

Recent Profile Visitors

1,342 profile views
  1. Que in a bunch of puns about shockingly fast USB. But no, it's not normal and it's most likely either static electricity or bad grounding.
  2. LTT Org Membership Data.

    As far as I know, yes. All players can contribute to the database by creating an account on http://uoltt.org. @rucdoc and @Judahnator are in charge of this side of things. Edit: Lol, apparently registration is currently disabled.
  3. https://twitch.tv/sc4_tv
  4. Does RAM Bottlenecking Reduce GPU Usage?

    Yes we all get this right now.
  5. Hello people from the future! Since I wrote this thing in 2016, there have been several major developments that reshaped the market, so I have included a few update paragraphs. See you in the verse.
  6. Half of the image cut off

    @DtrollMC I'd say it's the TV. The resolution itself it common enough, but 1080i i is a different scan type than 1080p. I wouldn't be surprised if the devs haven't even began optimizing for that, if they ever would... some PC games get released without ever being compatible with interlaced (i) scanning. I would suggest checking your TV's serrings to see if you can coerce it to display the game in 1080p instead of i. If I'm right, that should fix it. If the TV doesn't have that option, then a proper monitor would do the trick. Btw feel free to join us on the UOLTT discord. https://discordapp.com/invite/0ZFgG6Y9m9xdFg17
  7. Half of the image cut off

    First time I hear anyone mention this one. What are your specs? Especially your GPU, monitor and native resolution?
  8. Can I Run Star Citizen?

    Memory leaks aside, this game relies heavily on massive and dynamic memory loads. Even when all leaks are plugged, the need to transfer gigabytes in and out of memory pretty much every few seconds will remain. I would say the game will be unplayable with a regular HDD, even when finished. I tried playing with a buddy yesterday, who installed it on his HDD... I currently load a PU instance in about 2-3 minutes with a 1400 MB/s m.2 SSD. He loads it in 7-8 minutes. And once he loads, the stuttering is pretty much unplayable for him with the constant loading of new data. Get an SSD... just ANY SSD would let you play decently. But with a HDD, unfortunately, you can pretty much forget about it at this point.
  9. Star Citizen uber specs

    @kiwibacon Your setup is more than enough to play star citizen at highest settings. The current alpha has performance issues that stem from bugs, memory leaks, server-side issues and lack of optimization... since it's an alpha. You may experience stuttering, framerate drops and occasional memory overloads, but those are not your system's fault. We are alpha testers... we may occasionally have fun in SC, but our main purpose is to point these things out and provide telemetry data so they can be fixed.
  10. How long until it's mostly complete?

    Afaik, lumberyard makes it easier to work with higher poly models and higher number of LODs and - most importantly for SC - larger environments. Cryengine was developed with classic sky boxes in mind, nobody expected it to be used for open-world stuff. Especially not on this scale! You could fit all crysis levels ever made, along with their skyboxes into the current SC Alpha's Stanton system a million times over and have room to spare. But the biggest differences are in the networking and close integration with AWS, which is also the reason they moved to AWS from google cloud.
  11. do you think this game will flop

    3.0 WAS released almost about a month ago. It's live. That said, it is of course, a buggy mess - just like every other .0 SC release so far. And just like every other .0 release so far, it will get fixed up in the coming months. If you come at it with the mindset of "buying it", you will likely be disappointed. What some people fail to understand is that they're not "buying" anything, they're pledging their money to support a crowdfunding project that is still very much in development - and getting to participate in its alpha test as a bonus. Otherwise I do agree with your post.
  12. Is this game dead?

    Well if you think of it in those terms, of course it's gonna be crap. But do me a favor and imagine something for me. Imagine Star Citizen was not "selling ships", but developing a game by crowd funding. Imagine that they didn't have ANY corporate investors and instead, set a number of crowd funding pledge tiers, tied to different amounts of money. Imagine you could, if you liked the project, pick the amount of money that is comfortable for you and donate that amount in support of the project's completion, because that's how crowd funding works, right? Now imagine that in exchange for your pledge, you got a ship or piece of other in-game hardware, that you could use in the alpha and get to keep once the game is finished... again, because that is how crowd funding works, right? Would you be opposed to this entirely hypothetical system?
  13. Is this game dead?

    Meanwhile, around these parts: I mean it's still absolutely "the exact same", isn't it... Derek!
  14. 3.0 is going live on PTU

    Hey I agree again, you don't actually need to be civil to anyone. It's not a law or anything.
  15. 3.0 is going live on PTU

    Irrelevant ad-hominems aside, both our posts relay the same basic information - 3.0 is buggy and not ready for live. I am glad we agree.:)